

The gameplay features the multiple exchangeable fighters battle and the blue/red meter that determine who will makes a special "Meteo Attack" (PlayStation version shown).ĭragon Ball Z: Idainaru Dragon Ball Densetsu is a fighting game similar to Dark Edge and Psychic Force. Both the PlayStation and Saturn versions sold approximately 320,000 copies combined during their lifespan in Japan. The game was praised for its presentation, story mode, large character roster and gameplay but criticism was given towards the audio design and pixelated visuals, among other aspects between each version. Its gameplay consists of three-on-three fights taking place on free-roaming 3D arenas, using a main six-button configuration, featuring special moves as well as three playable modes.ĭragon Ball Z: Idainaru Dragon Ball Densetsu garnered generally positive reception from critics since its release on PlayStation and Sega Saturn, with the Saturn version being commonly regarded as the best one Some reviewers drew comparison with Dark Edge and Psychic Force due to the freedom of movement during combat and noted its combination of strategy and fighting elements.
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Based upon Akira Toriyama's Dragon Ball franchise, following the Saiyan arc to the conclusion of the Majin Buu saga, it is the first three-dimensional fighting game in the series prior to Budokai Tenkaichi. There is some real potential to develop something magnificent for the DBZ franchise using Battle of Z as a framework.Dragon Ball Z: Idainaru Dragon Ball Densetsu is a 1996 fighting video game co-developed by BEC and Tose and published by Bandai for the PlayStation and Sega Saturn. Outside of that - the visuals are great, the stories are much the same, and the interfaces are excellent. The combat needs some refinement in every respect. Often you will find yourself getting angry at things not quite panning out the way you plan, and end up in defeats beyond your control. A Welcome Frontier That Could Use Some Workīold and brave development alone can't make a game great, but there is a lot to take from Dragon Ball Z: Battle of Z - and that is something to celebrate.
But there is a lot of room for fine-tuning. It's a magnificent attempt at making something fresh with all the options available. The buttons are clunky and not entirely responsive, where executing moves becomes frustrating.

As an action game, the mechanics prevent the freedom to apply abilities towards their targeted foes wherever they see fit - but controlling your characters mounts a challenge. The combat in Battle of Z, however, is where things start to get a bit shaky. The strategies and preparedness that can be implemented add a bit of zen-like valor to an already intense fight. The freedom offered in the battle mechanics is refreshing - with RPG elements such as upgrades and consumables available to apply in each vast battle. More admirable features an expansive roster of characters numbering up to 70, with 8 players that can battle simultaneously. There are more enemies present, different combat forced to achieve goals, and a hell of a lot of Dragon Ball Z packed into the offering. The most welcome changes being the battlegrounds being an open world where player fully controls where they go and what they do. Dragon Ball Z: Battle for Z ditches the traditional side-scrolling, two opponent fighters in favor of an action-RPG style game.
